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@NoelStephensUnity NoelStephensUnity commented Jul 14, 2025

Adjusting the PlayerSpawnObjectVisibilityTests so that it provides some additional time for the deferred NetworkShow message to be processed.

MTT-12644

Changelog

NA

Testing and Documentation

  • Includes integration test adjustments.
  • No documentation changes or additions were necessary.

Backport

#3548 is the up-port for this instability fix.

Adjusting the PlayerSpawnObjectVisibilityTests so that it provides some additional time for the deferred NetworkShow message to be processed.
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner July 14, 2025 16:54
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🎉

@EmandM EmandM merged commit 83f641b into develop Jul 14, 2025
26 checks passed
@EmandM EmandM deleted the fix/1.x/player-spawn-visibility-instability-MTT-12639 branch July 14, 2025 20:45
NoelStephensUnity added a commit that referenced this pull request Jul 15, 2025
Applying the same fix as #3547 for develop-2.0.0 branch.
@NoelStephensUnity NoelStephensUnity added the port:2.x-completed This issue was ported to 2.X branch label Jul 15, 2025
NoelStephensUnity added a commit that referenced this pull request Jul 15, 2025
This PR addresses some v2.x test instabilities that includes:

- An up-port of #3547.
- A fix for the `InterpolationStopAndStartMotionTest` instabilities.
- A fix for the `BuildTests.BasicBuildTest` instabilities.

[MTT-12645](https://jira.unity3d.com/browse/MTT-12645)

## Changelog

NA

## Testing and Documentation

- Includes integration test modifications.
- No documentation changes or additions were necessary.

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## Backport

This is an up-port of #3547.

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3 participants